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The simplest way to connect your games/applications using UDP, TCP or WebSocket. It includes clients, servers, serial ports and an NTP client, server and emulator.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Additional compatibility information

- Compatible with MONO & IL2CPP.

- Set the "API compatibility level" to .NET 4.X.

Description

Do you need to implement communications but you don't know how?


You can't decide what's the best network transport layer for your project?

Does the implementation of a server gives you chills?

Do you find the variety of libraries and frameworks overwhelming?


So Sockets Under Control is for you: Are you ready to unveil the arcane knowledge of networking?


Within this package you will find a complete collection of useful classes to have all imaginable Sockets Under Control:

- UDP client/server.

- TCP client.

- TCP server.

- WebSocket client.

- WebSocket server (TLS support under development).

- NTP client/repeater/emulator.

- RS232 connection helper.


The main feature of Sockets Under Control is its level of abstraction: All of these classes are programmed/controlled in the exact same way. If you control one of them, then you control all of them. Due to this feature, they are easily interchangeable and transparent. Don't waste your time choosing one, use them all and the experience will give you the right answer.


Every single class in this collection is prepared to work seamlessly in Unity without heavy learning curves. But if you need some advanced performance, it's available too (for advanced developers).


You can add connectivity to your game in no time, even if you don't have any knowledge or experience in networking.


Check the documentation if you don't believe it.


You can build your own methods on top of this classes, no matter what: Synchronizing players, turn based games, chat, login, video, connect with other applications or web sites, P2P, etc. using a robust & multi-platform base always.


Main advantages of Sockets Under Control:

- Full source code included.

- No plugins required.

- Simplified and intuitive workflow.

- Completely based in standard and familiar terminology.

- Fully multithreaded to grant responsiveness.

- Unity Editor integration.

- All technologies in one place.

- IPV6 ready.

- Includes File Transfer Server fully integrated.

- Includes File Management fully integrated.

- Includes Open WAV Parser fully integrated.

- C# Visual Studio application example included.

- Servers has no limit in concurrent incoming connections.

- Extensive documentation.

- Technical support.

- Powerful networking without you losing control.

- No third party libraries or technologies needed.

- Learning curve reduced at minimum.

- All classes were tested with real 100+ concurrent connections in industrial environments.

- NTP client/repeater/emulator class included (Very important for massive multi-player synchronization or prevent cheating with system time).


Test applications:

- Windows.

- Linux.

- OSX.

- ios (Xcode project).

- Android.

- WebGL (http - WSConnection & NTP-WS-Client ONLY).

- WinForms.


If you have any question, feel free to send me an email at: jmonsuarez@gmail.com

Documentation

Advanced documentation

Forum thread


Technical details
  • UDP Client/Server & Unity wrapper.
  • TCP Client & Unity wrapper.
  • TCP Server & Unity wrapper.
  • WebSocket Client & Unity wrapper.
  • Websocket Server & Unity wrapper (TLS support is under development).
  • NTP Client, Repeater & Emulator through UDP, TCP & WebSocket.
  • Serial port & Unity wrapper.
  • Serial port helper classes for CCNET, SSP & ID003 protocols.
  • Fully multithreaded.
  • Compatible with standalone (all), iOS, Android & WebGL.

Sockets Under Control

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2 years ago
The best I have bought of this type
I have bought and tried 7 different products of this type and this is by far the best. It works fast, effective. The examples are perfectly understand...
License type
File size
6.5 MB
Latest version
1.6
Latest release date
Feb 18, 2025
Original Unity version
2020.3.48
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