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Load WAV files into an AudioClip or also save or convert an AudioClip to a WAV file for free.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Description

Saving audio data can be really annoying.


Open Wav Parser lets you convert an AudioClip into a byte array formatted as a WAV (PCM) file, and also lets you read a WAV file and parse it into an AudioClip ready to be played in Unity games.


Note: You must provide your own method to read files depending on your platform (The sample code can read and write on iOS, Android & Standalone only), or you can take a look at File Management that integrates this class efficiently providing a very high compatibility level.


Advantages:

- Full source code available.

- Compatible with every single platform supported by Unity.

- No plug-ins needed: ensures stability for your other plug-ins, completely avoids conflicts and ensures on-line store approval.

- You can convert from/to any AudioClip in a single line of code.


Try it yourself, it's FREE.


If you need any information or support (or have some feedback), please don’t hesitate on contacting me:

jmonsuarez@gmail.com

Technical details
  • Full source code available.
  • Compatible with every single platform supported by Unity.
  • No plug-ins needed: ensures stability for your other plug-ins, completely avoids conflicts and ensures on-line store approval.
  • You can convert from/to any AudioClip in a single line of code.

Open WAV Parser

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