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Third-person Parkour and Climbing System that allows the player to traverse complex environments in the game using different parkour and climbing actions.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.2f1
Compatible
Compatible
Compatible
Description

Third-person Parkour and Climbing System that allows the player to traverse complex environments in the game using different parkour and climbing actions. The parkour system has predictive jumping that will automatically detect points to which the player can jump and execute precise jumps to reach them. The climbing system uses a mix of authored and procedural animations to adapt to dynamic climbing environments while looking realistic.


Quickstart Guide | Documentation | Demo | Tutorials | Discord


Save thousands of hours of work required to build a parkour and climbing system from scratch. We've done the hard work so you can focus on building your game.


The system is easy to use. Just drag the Parkour controller prefab into your scene and start playing. If you have ledges in your level that you want the player to climb, then you can select all those ledges and bake climb points on them with a single click.


Key Features

  • Predictive Jumping: Automatically detect and jump to obstacles in front of the player.
  • Hang on ledges and jump or shimmy between them based on their distance.
  • Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
  • Supports Braced Hang and Free Hang climbs, and the player can transition between them seamlessly.
  • Supports climbing on ledges placed at different angles.
  • Built-in integration for Invector controller & Game Creator 2
  • Automatically perform different parkour actions based on height and type of obstacle
  • Bake climb points (points on which the player can climb) into your level with a single click.
  • Contains 32 climbing animations and 14 Parkour animations

Technical details
  • Predictive Jumping: Automatically detect and jump to obstacles in front of the player.
  • Hang on ledges and jump or shimmy between them based on their distance.
  • Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
  • Supports Braced Hang and Free Hang climbs, and the player can transition between them seamlessly.
  • Supports climbing on ledges placed at different angles.
  • Automatically perform different parkour actions based on height and type of obstacle
  • Bake climb points (points on which the player can climb) into your level with a single click.
  • Contains 32 climbing animations and 14 Parkour animations

FS Parkour And Climbing System

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4 months ago
A great asset
A really great asset. Made a few changes here and there to fit my needs but it works great out of the box. Thanks for the integration with GC2. Help...
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