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Create AI Characters that can traverse complex environments in game using various parkour and climbing actions
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.2f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

This asset requires the Parkour & Climbing System asset to work.


This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Friendly NPCs that follow the player wherever they go using parkour.


Quickstart Tutorial | Documentation | Discord


This asset utilizes Unity's Navmesh system along with our pathfinding system for finding paths through climbable and jumpable points. Since it uses the built-in Navmesh system, you can use the Navmesh API and easily integrate it with your own systems (like combat system, shooting system, etc.)


The asset is built on top of the Parkour and Climbing system asset which is used to create player characters that can perform parkour and climbing actions.

  • Easy to use editor tool for creating navmesh links for performing parkour & climbing actions
  • Developers can use the built-in Navmesh API to move the AI character and they will automatically perform parkour and climbing action when required
  • Uses a combination of Unity's built-in Pathfinding and our Pathfinding system for navigating the world
  • Supports predictive jumps that allow AI characters to find jumpable points and execute precise jumps to them
  • Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
  • Supports Braced Hang and Free Hang climbs
  • AI character will automatically perform different parkour actions based on height and type of obstacle
Technical details
  • Easy to use editor tool for creating navmesh links for performing parkour & climbing actions
  • Developers can use the built-in Navmesh API to move the AI character and they will automatically perform parkour and climbing action when required
  • Uses a combination of Unity's built-in Pathfinding and our Pathfinding system for navigating the world
  • Supports predictive jumps that allow AI characters to find jumpable points and execute precise jumps to them
  • Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
  • Supports Braced Hang and Free Hang climbs
  • AI character will automatically perform different parkour actions based on height and type of obstacle

FS Parkour And Climbing AI

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a year ago
Unlocking new possibilities for Parkour NPCs
This project has truly blossomed over time, constantly evolving and getting better. I can't help but commend the amazing support team, who have been i...
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