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I'm a very passionate Developer, Professional and clean in structuring the development workflow.
As a Geek Gamer I focus more on developing Mobile Games, Tools and object Prototypes in C/C++, C#.
My role as a Game Developer is to design UML diagrams, create flexible, encapsulated and decoupled systems for large scale projects and yet having a very understandable code.
My engineer way of thinking hepls me everyday to define and write successful code based on how easy it will be to add new features, change existing one and for a new teammate to become productive.
I try to approach every situation based on my personal experience and also on commons Design Patterns used to reduce repeated code and work.
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