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We all know the effects you see when recording screens with a camera. There are waves and circles all over the place. Pixel Shift will recreate this in your project by simulating an actual screen.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Additional compatibility information

Supports all render pipelines with Shader Graph support. Use the Render Pipeline converter to convert the sample's materials.

Unity 2021LTS or newer recommended

Description

Pixel Shift simulates real pixels for your screens, enabling visuals like the Moire effect. This is done accurately, matching a real display's individual pixel layouts.

This increases the immersiveness of the experience, especially when simulating how a camera records a screen.

Pixel Shift can give you a scalable solution, whether you want to simulate an old plasma screen, modern AMOLED/OLED displays, old CRT TVs, or huge LED walls.


Features:

- Flexible and scalable materials

- Easy to use included materials

- Support for grayscale and RGB pixel textures

- 5 popular pixel layouts included

- Usable with Render Textures

- Fully customizable with Shader Graph

- Supports all platforms (including AR/VR)

- Optimized for mobile out-of-the-box



Support Discord

Technical details

base lit shader:

2 texture inputs: Pixel texture and main texture

1 keyword: static branching for emission

All parameters are exposed

Monitor Moire Effect Shader

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License type: Single Entity
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9 months ago
Great Stuff!!
Just what i was looking for :D Super easy to implement, just drag the material onto the "Screen" object.. also easy to implement variations or your...
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