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Ultimate Save And Load is an easy and fast alternative to PlayerPrefs but with more advanced features that makes saving and loading easier
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.40f1
Compatible
Compatible
Compatible
Description

OVERVIEW

Ultimate Save And Load is an easy and fast alternative to PlayerPrefs but with more advanced features that makes saving and loading easier


SERIALIZABLE

Don't want anyone to tamper with save files? Easy! With the built-in serializable this makes sure that your files are safe by default


SAVE PROFILES

Easily implement save profiles. By changing the selected save file name the asset loads and saves new data using this new file name


CLOUD SAVE SUPPORT

Supports converting saved data in file to and from an array of bytes which is used by most of the cloud storage services


EXCHANGABLE SAVE FILES

Save files can be easily exchanged from a device to another with a simple drag and drop, which helps increase your game's lifetime


EASILY EXPANDABLE

This asset was made modular to make it easier to add any new save types


PERFORMANCE

This asset is used to save/load objects in a physics building game, this code is stress tested to handle a huge amount of objects spawned by the player, it's also used for normal stuff like saving player progress and so on


SIMPLE TO USE

You can call any of these methods by your script to save/load (SaveInt, SaveBoolean, SaveFloat, SaveString, etc.)

To load just use Load instead of Save like so (LoadInt)

You first need to call SaveAndLoad script then call any supported method from above like (SaveInt) then pass a unique key and the value you want

SaveAndLoad.SaveInt(key, value);


COMPLETE PROJECTS SUPPORT

This asset will be compatible with the current and all the upcoming IntenseNation’s complete projects, and it will be implemented and ready-to-go to help ease the saving and loading process


SUPPORTED TYPES

String

Int

Float

Bool

Vector2

Vector3

Vector4


FULLY DOCUMENTED

Beginner-friendly documentation to ease the setup process, the code is well written and is documented as well. To get started check the Guide


ABOUT THE DEMO

There is a demo included that has 3 buttons, one to save the other to load, and the last one generates a random float and int to make it easier to test the asset


FOLLOW INTENSENATION

Discord | Reddit | Twitter

Technical details

Easy to use

Serializable

Performance Focused

Expandable

Documented Code

Ultimate Save And Load

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$4.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a year ago
Highly recommended for PP users.
Simple, easy-to-use asset, it has been very useful for me. It's definitely worth the price.
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