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Powerful asset bundle integrated management system.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.45f1
Compatible
Compatible
Compatible
Description

Unity 2019 or later is supported.


TAssetBundle is a powerful and integrated asset bundle management system.


It is similar to Addressable, but offers a simpler and more powerful solution.


Version 4.0.0 introduces a powerful AssetManager.


AssetManager provides efficient loading and unloading of assets and prefabs using TAssetBundle. This system supports asynchronous loading, unloading unused assets all at once, and prefab pooling to help optimize performance. Additionally, it tracks game objects using assets and visualizes them through the Asset Usage Tracker.



[Manual]

[Api Documentation]

[Video Tutorials]

[Forum]


Good Points!

  • Very Easy to Use!
  • Very Powerful!
  • Very Simple!
  • Customizable!

Key Advantages of TAssetBundle

  • Flexible Asset Bundle Composition: With TAssetBundleManifest, you can organize asset bundles according to your desired structure while maintaining the project folder hierarchy, and modify them at any time.
  • Asset Bundle Dependency Management: TAssetBundle automatically manages dependencies between asset bundles, eliminating the need for developers to handle dependencies or names manually.
  • Build Cache: Unchanged assets are automatically excluded from the build process, significantly reducing build times and maximizing efficiency.
  • Path-Based Asset Loading: The system operates based on asset paths rather than asset bundles or names, providing greater convenience and flexibility.
  • Two Play Modes in the Editor: Supports two play modes: running asset bundles directly or executing individual assets, optimizing development efficiency.
  • Asset Reference Functionality: Assets can be linked using drag-and-drop in the inspector, with links preserved even after asset movement, enhancing workflow efficiency.
  • Support for Split Downloads: Asset bundles can be split by assets, tags, or scenes, allowing efficient downloads of only the necessary assets.
  • Asset Bundle Configuration Strategy: Offers various strategies for automatically configuring asset bundles.
  • Asset Reference Tracker: Monitors active assets and asset bundles during editor runtime, facilitating debugging and optimization processes.
    • New: Added sorting and regex search functionality for improved asset tracking.
  • Asset Unloading and Memory Management: AssetManager provides powerful asset unloading features, such as unloading assets that haven't been used for a specified period and cleaning up unused prefab pools, ensuring optimal memory usage and performance.
  • Asset Usage Tracker: Using AssetManager, it tracks in real-time which objects are utilizing specific assets. Key features include:
    • Viewing objects currently using assets during play mode.
    • Sorting and regex filtering for easy search of specific asset usage.
    • Enhanced workflow for debugging and optimization.
  • Asset Bundle Dependency Checker: Preemptively checks dependency relationships between asset bundles, preventing potential dependency issues.
  • Security Features: Provides options to encrypt asset bundles and catalogs, enhancing security by protecting assets.
  • Built-In Web Server for Remote Download Testing: Allows the download of asset bundles from remote locations during editor play using an internal web server, enabling immediate testing in the local environment.
  • Cross-Platform Support: TAssetBundle functions across all major platforms, including Windows, Mac, iOS, Android, and WebGL, ensuring compatibility in various environments.
  • Full Source Code Inclusion: Includes the full source code, allowing for modifications or extensions as needed.

These features collectively enhance asset management, asset downloading, deployment efficiency, security, and overall workflow efficiency in Unity development.

TAssetBundle

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License type
File size
554.7 KB
Latest version
4.1.0
Latest release date
Mar 12, 2025
Original Unity version
2021.3.45
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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