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Map your scene onto your character with 2 lines of code! This script allows you to easily create interesting effects such as camouflage for your character or warping of space and time.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.5f1
Compatible
Compatible
Not compatible
Additional compatibility information

The included shaders and materials use shader graph but you don't have to use shader graph for your materials.

Description

FAQ, Documentation and public Roadmap


Features:

  • Reprojection of the scene onto the uv map of a character or static mesh at runtime
  • Can be projected from any camera point of view
  • Supports multiple materials and overlapping UVs (as long as UVs don't overlap within a single material)
  • Reprojected texture(s) will be dilated to avoid ugly seams
  • Returns a CustomRenderTexture that you can use in any material or shader or turn into a Texture2D and save as a file
Technical details

Features:

  • Reprojection of the scene onto a meshes UVs
  • Multi material support
  • Dilation of reprojected textures

Number of Scripts: 3

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Documentation Link: https://bentzge.notion.site/ProjectToUV-13122bbab7e680b0b1dcfca2c19f61c4

Important/Additional Notes:

Due to the nature of the reprojection you can't expect great performance when reprojecting very often e.g. during every frame.

Project Camera View to Character UV

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