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Four Dimensional Portals is a portal system implementation based on physics contacts modification and render texture.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.20f1
Compatible
Compatible
Not compatible
Description

WebGL Demo: Four Dimensional Portals by xuwu (itch.io)


[Key Features]

  • Render portals recursively
  • Seamlessly transfer objects between portals
  • Handles collisions between objects between portals
  • Customize portal appearance with custom shaders
  • Includes full C# source code

[Please Note]

  • This system does not support the unity built-in character controller component. Although this package includes a simple rigidbody character controller implementation, but character controller are game specific and this asset is not intended to take into account all situations, so users will need to customize their character controller themselves.
  • The demo scenes require Input System & Shader Graph packages to work.
  • When rendering a portal with an oblique projection matrix, it breaks z-depth and causes problems with effects using z depth (e.g., ssao in urp).
  • The OnCollisionXXX callbacks do not work properly when the collider interacts with a portal.
Related keywords

Four Dimensional Portals

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License type
File size
69.8 MB
Latest version
1.0.0
Latest release date
Mar 22, 2023
Original Unity version
2021.3.20
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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