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Add an easy 2D physics explosion controller with customizable settings. C# Source Code.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Compatible
Compatible
Compatible
Description

Overview


This package provides you with a solution for the Physics2D explosion system. A single component that handles every setting available in the Unity system. The code Is clean, scalable, and commented.


You can add this controller to any GameObject.


Features


👾  Demo

⚙️ Filters

💣  Different modes

👻 Non-Memory Allocation

🗯️ Events

👀 Logs

🌟 Custom Inspector

📚 Documentation



What can I do with 2D Physics Explosions?

  • Add a single component that handles explosions
  • Chose collision type
  • Different destruction modes
  • Audio and particles
  • Filters
  • Customize explosion (Size, offset, force mode, etc)
  • OnHitEvent, OnExplosionEvent

Dependencies

  • TextMeshPro

Sprites are drawn by Cainos. Only sprites and props are included.

You can download the full package for free here: Cainos


Looking forward to working together,

Catkey dev.


You can contact me here: catkeydev@gmail.com

Technical details

2D Object Explosions work with unity 2D physics. 


There are no known limitations with any platform.

2D Physics Explosions

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