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- Provides you with an easy way to pool your game objects.
- This pooling system is completely dynamic adding objects as you need.

How to use
- Add the PGPoolingManager prefab to your scene.
- Add PGPoolingProName script to the object you want to pool and give it an unique name.
- In code get the pooled object with this function PoolingManager.PoolingManagerInstance.GetPooledObject(prefab).

PG Pooling Pro

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File size
80.8 KB
Latest version
1.0
Latest release date
Jul 9, 2020
Original Unity version
2019.4.1
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