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If you want to easily and quickly save data in your Unity Project, you have found the correct asset. With Save Load you can save & load any variable from anywhere in your code by use of it's key. For example: You have an integer called Score. You can set or retrieve it with just one line of code.
Not only can you store int, but any Type or Class can be saved int his way.
Do you have your own class with all your data? No problem, just save that! This works with any serializable class!
Save Load currently supports both binary and xml files.
A manual explaining every detail is also included.
You can find the manual here.
2.0 Big Overhaul, check manual for more info.
1.01 brings a small update to also include bools.
Do you have your own class with all your data? No problem, just save that! This works with any serializable class!
Save Load currently supports both binary and xml files.
A manual explaining every detail is also included.
You can find the manual here.
2.0 Big Overhaul, check manual for more info.
1.01 brings a small update to also include bools.
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