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If you want to easily and quickly save data in your Unity Project, you have found the correct asset. With Save Load you can save & load any variable from anywhere in your code by use of it's key. For example: You have an integer called Score. You can set or retrieve it with just one line of code. Not only can you store int, but any Type or Class can be saved int his way.
Do you have your own class with all your data? No problem, just save that! This works with any serializable class!

Save Load currently supports both binary and xml files.

A manual explaining every detail is also included.

You can find the manual here.

2.0 Big Overhaul, check manual for more info.
1.01 brings a small update to also include bools.

Save Load

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
296.5 KB
最新版本
2.00
最新发布日期
2018年8月7日
原始 Unity 版本
2017.3.0
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11000+款5星资源
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