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SaveZ is an Advanced PlayerPrefs based on JSON serializer framework

Features:
- JSON Serialization / Deserialization
- load and save custom classes and structs
- load and save C# primitive types
- load and save Dictionary<T,U>, List<T>, HashSet<T>, DateTime, multidimensional array, etc
- Load and save today's best score in just two lines of code
- Simple and easy to use but very powerful API
- Pure C# code
- PlayMaker integration
- Works on every major Unity platform
- Works with Unity and Unity Pro

Note: GameObjects and MonoBehaviors cannot be serialized directly
Supported Platforms
Desktop, WebGL, iOS, Android, WebPlayer, Windows Phone 8, Windows Store

SaveZ: Advanced PlayerPrefs base on JSON serializer framework

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$5
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License type
File size
202.4 KB
Latest version
1.0.0
Latest release date
Jul 28, 2015
Original Unity version
4.6.2
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SaveZ: Advanced PlayerPrefs base on JSON serializer framework
$5