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Four japanese sounding piano pieces and a medley that will fit your game's storytelling.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Description

A Story of Seasons won the first prize of the OST Composing GameJam #3.


This soundtrack is under the creative commons licence and is meant to provide game developers with enjoyable and usable music assets. All I ask is a subsequent shoutout to my work.


The pack contains:

- two versions of each track: one with the original environmental sounds that you can originally find on Itch or Soundcloud and one with the instruments alone. 

- environmental sounds SFX's I created as loopable assets (namely, Cicada's, Fall Winds, Winter Winds and Early Spring Storms).


A Story of Seasons was composed as an imaginary soundtrack of an adventure game. Drawing heavy influences from Joe Hisaishi and Kenji Hiramatsu, the four pieces were inspired by visions of the japanese countryside and games like Boku No Natsuyasumi (Attack of the Friday Monsters).


They'll be a perfect fit for a menu theme, an emotional build up, or the closing of character arc in an RPG.

Technical details

Audio file type: WAV

Sample Rate: 44100

Bit Depth: 32

Loopable: No.

Additional: Stereo

Short Piano Music for RPG

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