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Variety of enchanting spells effects to add a touch of magic to your projects. With 10 unique spells.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.17f1
Not compatible
Compatible
Not compatible
Description

This comprehensive pack offers a variety of enchanting spells effects to add a touch of magic to your projects. With 10 unique spells, including laser spell, Meteor Falling, Explosion, Healing spell, ice bomb spell, hit spell, thunder spell, lightning spell, aura spell along with easy customization options. These enchanting spell effects will captivate your audience and elevate your project to new heights. These VFX can be edit easily if you want to different color and style.


How to use?

  • Import the package in your unity project.
  • Enter play mode and press “Mouse Left Click” To Test The Next Effect.
  • Drag and Drop your prefab into the scene.
  • You can customize its properties that are visible.
  • Positioning: Position the effect into your scene according to your desired location and orientation.
  • Triggerring: Activate the effect into your game logic or animation events to bring them to life at the right moment.

Shader Graphs: Must Install:

  • Shader Graph from the package manager are required.
  • This package consists of 3 Shader Graphs.

1. Toon-Glow-Shader Graph Properties:

  • Color_ Controls the color of spell from shader side
  • Texture2D -Texture of spell inside shader graph.

3. Crystal Shader Graph Properties:

Color_ -Controls the color of crystall from shader side.

Crystal-Texture - Texture of crystal inside shader.

Crystal Tiling – Tiling the texture of crystal inside shader.

Refraction-Amount - Controls the variation of texture intensity.

Metallic - Controls the metallic look of texture through slider.

Normal - Controls the original look of texture through slider.

Smothness - Controls the roughness of texture through slider.

FraseNetPower - Controls the speed of texture intensity.

FraseNetColor – Controls the color intensity of texture.

4. Rasenga Shader Graph Properties:

_Color - Controls the color of spell from shader side.

_Texture - Texture of spell inside shader.

_Emission – Controls the color and intensity of light.

Shader:

· This package consists of 1 Shader.

1. Particles ADD HDR Properties:

Color_ -Controls the color of spell from shader side.

Texture2D - Texture of spell inside shader.

We have different folders:

1. Prefabs:

10 prefabs of Realistic VFX Effect and rest prefabs of meshes.

2. Textures:

It consist of 42 textures that are used in VFX Effects.

3. Meshes:

It contains 4 meshes that are used in VFX effects.

4. Materials:

It contains 52 materials of different textures.

5. ShaderGraph:

It contains the 3 shader graphs that are used in particle system.

6. Shaders:

It consist of 1 shader of Realistic Effects.

7. Scripts:

It contains 2 Scripts that are used to Display effects in demo scene.


Note! Enivornment Is Free To Use.



Technical details

Technical Details:

  • Note! Only for urp projects.
  • Textures Details: 2048 b/w 2048.
  • Texture type : Default.
  • Texture shape: 2D.
  • Alpha Source: input texture alpha.

Vfx Urp Effects-Toon Pack

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$8.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
22.4 MB
Latest version
1.0
Latest release date
Sep 18, 2024
Original Unity version
2022.3.17
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