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The "Shield Effects Pack for URP" is a collection of customizable shield effect assets designed for URP. It includes Spherical Energy Shield, Plasma Shield, and Magic Rune Shield.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.17f1
Not compatible
Compatible
Not compatible
Additional compatibility information

This package is designed exclusively for URP and will not work with the Built-in Render Pipeline or the HDRP.


It is recommended to use Unity 2022.3.17f1 or a more recent version.


This package uses Shader Graph for customizing and fine-tuning the shield effects. Shader Graph is available in Unity with the URP package, so please ensure that you have URP enabled in your project.

Description

## **Shield Effects Overview**


### **1. Spherical Energy Shield**

- **Description**:

- The Spherical Energy Shield is a round protective barrier that forms around the player.

- After a set duration, the shield will be destroyed.

- The border of the shield changes color when it comes into contact with other objects.

- Energy bands flow along the sphere’s surface.

- When the shield is hit, a hit effect occurs at the impact location, gradually expanding in a circular pattern.

- The shield’s appearance, including color adjustments and energy bands, is controlled via the **Shader**.

- The **Shield_01_main (Material)** allows you to adjust the shield's color, transparency, and the flow of energy bands on the surface.


### **2. Plasma Shield**

- **Description**:

- The Plasma Shield is a flat, polygonal protective barrier.

- The shield rises from the ground, gradually forming over time.

- When the shield is hit, a hit effect occurs at the impact location, expanding outward in a circular pattern.

- The hit effect's color and range can be adjusted through the **Shield_02_Hit (Material)**.


### **3. Magic Rune Shield**

- **Description**:

- The Magic Rune Shield is a circular protective barrier with intricate rune designs.

- The shield features rotating rings that move in different directions, creating a dynamic and magical appearance.

- The shield's color is adjustable through the Material.

- The rotation of the rings is controlled via the MagicCircleRotation script, with customizable rotation speed, easing, and waiting time before rotation starts.

- The ProgressController script governs the shield’s gradual appearance and disappearance, allowing you to adjust the delay, duration, and wait time for the shield’s animation.


Technical details

Unity version 2022.3.17f1 or higher is required.

Optimized for URP: Designed specifically for Unity's Universal Render Pipeline.


Three Customizable Shields:

- Spherical Energy Shield

- Plasma Shield

- Magic Rune Shield


Shader Graph: Custom shaders with easily adjustable properties.

Flexible Customization: Easily tweak colors, textures, and behaviors to fit your project needs.

Shield Effects Pack for URP

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License type
File size
4.9 MB
Latest version
1.0
Latest release date
Nov 22, 2024
Original Unity version
2022.3.17
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