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It provides high-quality interactive simulations of Translucent/transparent volumetric liquid in closed small container and also is a powerful supplement of real fluid simulations in hydrodynamics.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1c2
Compatible
Not compatible
Not compatible
Additional compatibility information

Platform Compatibility:

✓ Windows 10 or later

✓ Android (Huawei, Samsung Galaxy 6,etc.), OpenGL ES 3.0 or later required.

✓ iOS (iPhone 9 or later)

✓ AR,VR,MR(HTC Vive,Occlus,Hololens etc.)


Rendering Pipeline Compatibility:

✓ Built-in pipeline.


3D Model Compatibility:

✓ Closed mesh required.


Be sure to read Quick Start.pdf included in package.

Description

1. Realistic and interactive VFX effects are our ultimate goal. 

The simulated volumetic-based liquid has complete fluctuating surface and volume , refracts & reflects surroundings. From any angle , we can always see the real appearance of volumetic liquid.

By means of setting different parameters on customizable interface , transparent or semi-transparent liquids, such as water, liquor, viscous liquid, gradient color liquid, beers , drinks , chemical solution etc. in small containers can be simulated easily and conveniently.

This pack can be integrated into3D Game, virtual simulation, AR/VR/MR projects and appiied to many fields , such as industry, education, training,entertainment etc..

For the convenience of users, six customized application demos are supplied:

✓ Beers simulation

✓ Fixed Point Bubbles simulation(can be used in chemical experiments)

✓ Various liquid shapes filled with liquids.

✓ Viscous liquid simulation

✓ Liquor simulation

✓ Color gradual changing

2. In the other hand, in real liquid simulations,with the increase of particles amount , computational cost is rising rapidly, the performance will degrade dramatically. An effective solution is that you can replace part of real liquid simulation with our shader tool and achieve the same realistic effect without high computation cost.


Technical details

This package is developed with ShaderLab and C# scripts mainly based on rayMarching and rayTracing. 

The simulated volumetic liquid surports secondary refraction, therefore has more natural effects.

Complex liquid shape surport.

Liquid's basic color adjustment.

Liquid's viscosity adjustment.

Gradient color adjustment.

Liquid muddy level setting. 

Liquid surface roughness adjustment.

Without external force, allowing long-time fluctating automatically.

Allowing showing objs inside liquid.

Surporting various bubble texture including imported bubble textures by users.

Specifing bubbles generated from a fixed space point.

Bubbles amount, scale adjustment

meniscus of liqud adjustment.

Foam's color,density setting.

Foam's scale setting.

Foam move speed setting.

Volumetric Liquid In Bottle

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a month ago
wonderful shader package!
In our recent VR project , using this shader resource replaced physics-simulated water tool , the system worked more efficiently
License type
File size
402.6 MB
Latest version
1.6.0
Latest release date
Feb 3, 2025
Original Unity version
2021.3.11
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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