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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
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2022.3.6f1 | 兼容 | 兼容 | 兼容 |
This Package uses Shader Graph and implements a Custom SubShader Node, that is compatible with any Render Pipeline!
This shader scatters a single texture in so many various ways, that it will never repeat itself. Remove looping patterns from your game and play around with the different options!
We have created a Sub Shader Graph Node for the UV scattering, that can easily be integrated in custom Versions of the Shader. That way you can also use the Shader in HDRP, the Default RP and any Custom RP, that is compatible with Shader Graph. The documentation shows the few simple steps, that are necessary to integrate the Shaders in an HDRP project.
There is one Unlit Version of the Shader Graph, that is optimized for 2D and a Lit Version for 3D, that supports Albedo and Normal Scattering with the according lighting calculations.
You can either choose a chaotic Voronoi cell shape, a regular grid shape or anything in between!
Also the shader can be used to generate other nice looking infinite random textures.
A property manual for the shader is included.
URP Repetition Remove Shader
