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Texture In 3D can add depth and detail to the textures in your game. Making your environment a lot more realistic.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.8f1 | Compatible | Compatible | Compatible |
Description
Parallax Mapping is a shading technique which uses height maps/displacement maps to add depth to textures.
In this package,there are two kinds of Parallax Mapping shaders:
- Basic Parallax Mapping: For low levels of depths and older targeted platforms.
- Advanced Parallax Mapping: For much higher depths and newer targeted platforms.
The advanced technique uses Ray marching which can greatly amplify the level of detail visible in the textures.
The shaders are supported by Built In, URP and HDRP pipelines.
The shaders are easy to use and work similar to the default Unity materials.
The shader code is customizable. URP and HDRP use Shader Graph.
Support and bug report: auri@creeda.dev
Technical details
Texture In 3D - Parallax Mapping
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License agreement
Standard Unity Asset Store EULALicense type
File size
25.8 MB
Latest version
1.0
Latest release date
Mar 3, 2023
Original Unity version
2021.3.8
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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