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Fake liquid potion shader made in the Shader Graph
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
Additional compatibility information

Compatible with Shader Graph. Need Shader Graph instaled to work.

Description

The fake liquid potion shader was created in the Shader Graph, so you can edit it with standard Unity tools.


5 bottles with liquid simulation inside. You can control fullness value in the material. You can change colors, waves, etc.


Shader doesn't support VR single-pass stereo instanced rendering with Build-In render due to a bug with Shader Graph.


Built-in render, URP and HDRP supported!

PBR Potion model is included!

Technical details

Shader includes Parallax and Screen position nodes. But you can delete them in the Shader Graph manually.


Promo media (videos and images) uses free post processing "Bloom" from the package manager.

Liquid potion shader

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$4.99
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
9.5 MB
Latest version
1.1
Latest release date
Dec 7, 2023
Original Unity version
2021.3.15
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