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The Pixel Style 2D Water Shader is a highly customizable shader for Unity, designed to create engaging and dynamic water effects reminiscent of those found in classic pixel art games.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.18f1
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描述

Usage Scenarios:

Ideal for developers who aim to recreate the classic look and feel of water from classic games, this shader can be used in a variety of 2D games, from platformers to RPGs. Its ease of use makes it suitable for both seasoned developers and those new to Unity.

Add Depth and Nostalgia to Your Game:

The Pixel Style 2D Water Shader combines the simplicity of pixel art with the sophistication of current shader technology, providing a unique tool for game development. Implement it in your game today and watch your water environments come to life.

技术细节
  • Texture Customization: Users can select from preset textures or import their own to modify the water's appearance. This flexibility allows for a range of styles, from retro to modern.
  • Dynamic Ripple Simulation: The shader can produce ripples around objects, creating a sense of interaction between characters or items and the water surface.
  • Edge Interactions: Water edges near shores or obstacles produce realistic ripple effects, enhancing the environmental immersion.
  • Adjustable Parameters: Users have control over various shader parameters, such as transparency, color, flow speed, and ripple intensity, allowing for a tailored experience.
  • Performance-Focused: Despite its visual complexity, the shader is optimized for performance to maintain smooth gameplay on a variety of devices.
  • Integration Ease: The shader comes with comprehensive documentation and is designed for straightforward integration into existing Unity projects.

Pixel Style 2D Water Shader

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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文件大小
1.1 MB
最新版本
1.0
最新发布日期
2024年5月16日
原始 Unity 版本
2022.3.18
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