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Details & User Guide| Updates

Introduction

This package contains a set of 6 shaders for PBR based shaders made specifically for Pebble and Pavement materials and are designed for mobile game and application development.

Wet surface functionality is introduced, where users can adjust the color bias of the wet area based on the texture patterns, Normal bias of the wet area can be adjusted as well.   

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 6

Numbers of Sample Materials: 6

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 10

Wet Surface

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Pebble, and Pavement Specified Shader Smart, Mobile Edition

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License type
File size
113.0 MB
Latest version
1.00
Latest release date
Apr 2, 2018
Original Unity version
2017.3.1
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