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Ghostly Hand shader for VR. No overlapping pixels! Just drag and drop to your hand model and adjust the parameters to your liking.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.21f1
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兼容
不兼容
2019.4.23f1
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描述

WARNING: DOES NOT INCLUDE THE HAND MODEL. ONLY SHADER AND MATERIALS


Have you been searching for a non-overlapping transparent shader for your VR game? Search no more! Just drag and drop the materials and adjust the parameters to your liking.


The best thing is, it's completely free! Use it in any way you want. Just credit me as wolderado if you want but it's not required


The shader uses vertex positions so scaling affects the visual.


Supports Built-In & URP

技术细节
  • 7 parameters like:
    • Color
    • Outer Rim effect
    • Hand opacity
    • Wrist opacity

Parameter descriptions:

Fresnel Bias: Increases the opacity of the whole material

Fresnel Scale: Sets the power (or brightness) of the outer edge (fresnel line)

Fresnel Power: Sets the size of the outer edge should be

Fresnel Color: Material Color

Point2: Sets the smoothness of the transition in the Z-Axis in Vertex Space

Point3: Another point to set the smoothness of the transition in the Z-Axis in Vertex Space

Wrist opacity: Sets the opacity of the other half of the material


The combination of Point2 & Point3 variables produces different results. They indicate how far away in the Z-axis the transitions should occur. For example, you can make the tip of the hands more visible and make the rest smoothly transition (Point2: -1, Point3: 1.5)

Or you can make the transition super hard and make the hand visible from the wrist (Point2: 1, Point3: 8). You can check out example materials in the built-in package for other examples.


Ghostly Hand Shader Free (VR)

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FREE
许可证类型
文件大小
177.4 KB
最新版本
1.1
最新发布日期
2022年3月9日
原始 Unity 版本
2019.4.23
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