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Extends Unity's post processing with 34 additional screen effects. Aiming to provide visual enhancers or feedback effects.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.1f1
兼容
兼容
不兼容
其他兼容性信息

« For use with Unity 2020 - 2023.2 »


Built-in render pipeline requires the "Post-processing" package to be installed (previously know as the Post Processing Stack v2).


URP is supported, where Render Features are used to render effects. Using both URP and the Post-processing package together is not supported! Not Render Graph compatible.


The documentation covers all of this in further detail

描述

« Compatible with Unity 2020 - 2023.2 »


⚙️ Compatibility | 🟣 Discord | 📄 Documentation | 💬 Forum thread | 🕹 Demo


📦 Included effects:

Edge detection Highlight the edges of objects or colors

Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.

Sunshafts Radiate sun rays from a directional light and skybox

Caustics Projects an animated caustics texture over the scene, within a certain height range

Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.

Cloud Shadows Projects a texture over the world (cloud example texture included)

Tilt Shift Horizontal or Radial depth of field effect

Ripples Make the image appear to wave

Lens Flares Draw procedural lens flares on bright spots

Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)

Refraction Create cracked glass, scratches, frost etc.

Kuwuhara Transforms the image into a real-time oil-painting

Sketch Creates a hatching effect based on luminance

Ambient Occlusion 2D Adds self shadowing based on luminance

Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks

Blur Gaussian and Box blurring methods

Speed Lines Anime/cartoon speed effect

Color Split Simulates the derefraction of color channels

Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)

Pixelize A retro resolution effect, creates pseudo pixelart

Dithering Creates a checker-pattern Lo-Fi shading effect

Posterize Limits the screen to old school 1-16bit color depth

Sharpen Makes the image appear crisper (useful when using TAA)

Double Vision Crosseyed vision, either full-screen or limited to the edges

Hue Shift 3D Simulates psychedelic color breathing

Overlay Fix an image to the screen, includes blending options

Kaleidoscope Splits the screen up into mirrored "pie" pieces

Transition Steps through a gradient to transition to a black screen (eg. GBA Pokemen)

Black Bars Creates a vertical/horizontal letter-boxing effect

Scanlines Draw horizontal lines over the screen

Tube Distortion Bend the image like a CRT screen

Danger Warn for damage or grow ice over the screen.

Gradient Draws a gradient over the screen

Mosaic Circular, hexagonal and triangle patterns


Demo content includes sample textures for all effects.


🎁 Example profiles (Built-in RP):

• Comic book

• Night vision

• Painterly

• Psychedelic

• Retro

• Underwater


✔️ Compatibility

  • This package is primarily developed for PC/Mac/Consoles. Mobile platforms are not supported.
  • For the Built-in and Universal render pipelines. Excluding HDRP.
  • Single-Pass Instanced Rendering (VR). Some features are excluded:
  • Full compatibility details

This asset was originally released in 2018, and has been continuingly updated and reworked through complementary updates. As of 2024 it is no longer under active feature development. However, it is subject to minor fixes/updates required to keep it working in modern versions of Unity.


Universal Render Pipeline is supported up to Unity 2023.2. And does not support Unity 6's Render Graph. It may be used in Unity 6 with Compatibility Mode enabled.


[Salt grain] Further development and compatibility may branch off into a separate asset (release TBD). A discounted upgrade will be made available for users who own a SC Post Effects license.


技术细节

More details about the workings of these effects and known issues can be found in the documentation.


  • Effects apply to the entire screen content. It's technically not possible to filter out specific objects or screen regions (as is the case with the built-in Unity effects)

Built-in Render Pipeline

When using the Built-in render pipeline, the Post Processing package is required.


Universal Render Pipeline (URP)

  • Using the Post Processing package with URP is not supported.
  • Demo content is not available for URP. There is technically no practical way to provide this in a working order due to how it is designed.
  • Camera stacking only works for non-depth based effects, due to limitations imposed by URP’s camera stacking system.
  • Usage with the 2D Renderer requires Unity 2021.2.0 or newer (URP v12+).

SC Post Effects Pack

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文件大小
20.5 MB
最新版本
2.4.0
最新发布日期
2024年12月2日
原始 Unity 版本
2020.3.1
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