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Simply assign the shader and drag the sprite wherever you want.
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2019.4.28f1 | 兼容 | 不兼容 | 不兼容 |
Compatibility:
- Created specifically for 2D Games.
- Does not support URP or HDRP.
✨ New in 3.0 ✨
- Added Water Reflection effect (reflects pixels on screen).
♻️ 100% Refund Guarantee ♻️
You are not satisfied with your purchase ?
Contact me and I will either resolve your issues or refund you.
⭐ Features ⭐
- 23 Post-Processing Effects
- Several Presets and Examples
- Highly Customizable
- Very Versatile
- Effects can be Combined
- Overlays can be Stacked
- Sorting Order Matters
- Compatible with Amplify Shader Editor
✅ Example Use Cases ✅
- Create fullscreen post-process effects.
- Blur the background layers of your 2D game.
- Create post-processing particles.
- Spread post-process effects from a source position.
- Apply post-process effects through UI Images.
- Blur everything behind a specific UI Menu.
- Create a 2D water surface (reflects pixels on screen).
- And many more...
❓ Need Support ❓
Email ➞ ekincantascontact@gmail.com
Discord ➞ Click Here
Documentation ➞ Click Here
Performance:
In most cases there will be zero performance cost.
2D games are very cpu-bottlenecked and this asset only uses the gpu.
Don't overuse this asset on lower-end mobile though.
Using the new groups feature drastically reduces gpu usage.
Requirements:
- Unity 2019.4 (or higher)
- Standard Render Pipeline
Overlay Filters 2D - Layered Post Processing Shaders
