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Post-processing applied via Sprites, UI Images or Particles.
Simply assign the shader and drag the sprite wherever you want.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2019.4.28f1
兼容
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描述

TRY THE ONLINE DEMO


Compatibility:

- Created specifically for 2D Games.

- Does not support URP or HDRP.


✨ New in 3.0 ✨

- Added Water Reflection effect (reflects pixels on screen).


♻️ 100% Refund Guarantee ♻️

You are not satisfied with your purchase ?

Contact me and I will either resolve your issues or refund you.


⭐ Features ⭐

- 23 Post-Processing Effects

- Several Presets and Examples

- Highly Customizable

- Very Versatile

- Effects can be Combined

- Overlays can be Stacked

- Sorting Order Matters

- Compatible with Amplify Shader Editor


✅ Example Use Cases ✅

- Create fullscreen post-process effects.

- Blur the background layers of your 2D game.

- Create post-processing particles.

- Spread post-process effects from a source position.

- Apply post-process effects through UI Images.

- Blur everything behind a specific UI Menu.

- Create a 2D water surface (reflects pixels on screen).

- And many more...


❓ Need Support ❓

Email ekincantascontact@gmail.com

Discord Click Here

Documentation Click Here


Performance:

In most cases there will be zero performance cost.

2D games are very cpu-bottlenecked and this asset only uses the gpu.

Don't overuse this asset on lower-end mobile though.

Using the new groups feature drastically reduces gpu usage.


Requirements:

- Unity 2019.4 (or higher)

- Standard Render Pipeline

技术细节

Combinable Shaders:

- Gaussian Blur

- Directional Blur

- Zoom Blur

- Sharpen

- Ripple

- Split Tone

- Single Tone

- Distort

- Reflect

- Rainbow

- Snap Distort

- Outline

- Glitch

- Static Noise

- Pixelate

- Negative

- Light

- Brightness

- Contrast

- Saturation

- Hue

- Limit Colors


Presets:

- Screen

- Painting

- Game Boy

- Rage

- Underwater

- Poison

- Drunk

- Neon

- Fancy Glitch

Overlay Filters 2D - Layered Post Processing Shaders

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许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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