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Need Real-Time Refractions for your Game or Art project? Crystal can deliver anything you want regarding your high-performance and high-fidelity needs!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.6f1 | Not compatible | Compatible | Not compatible |
Additional compatibility information
Not compatible with Unity 6
Description
|📄Documentation📄|ℹ️Infoℹ️|
🔥FEATURES🔥
- Realistic: Crystal actually simulates the individual paths that light takes, when it crosses through your refractive surface as opposed to most other refraction emulations. Beyond that, it uses calculations to realistically determine the strength of the refractions
- Performant*: Crystal is easily capable of being used in real-time applications with rendering processing times of 1.5 ms at 1080p on default settings
- Roughness: You can either emulate or simulate the roughness of your refractive surface, giving you fine-tuned control over the performance and look of your project
- Compatibility: Compatible with all rendering paths of URP (forward, forward+, deferred), instead of tying you to one or two rendering paths
- ASE Node: Even if you don't know how to hand-write shaders, with the Amplify shader editor node, that is included with the package, you can still create your own compatible shaders
- Custom Editor: The basic transparency shader contained in the package has a custom editor window, to make using it that much easier
- Documentation: If you have trouble getting started with Crystal, the documentation will get you set with anything you might have to know regarding the use of the included shader, the demos, or even creating your own custom Crystal-compatible shaders
- Support: Are you skeptical, or have questions, problems, or ideas? No problem! Feel free to, mail me at Support@empty-studios.com
*tested with following set-up: 4070ti; R7 7700X; 32GB
🕶️Shaders🕶️
- - Basic Transparent Shader: A simple shader with all/most regular lit shaders functionality, that is supported by Crystal. This one has a custom editor as well.
- - Basic Water Shader: An even simpler water shader with a basic texture scrolling technique to emulate waves. Also supported by Crystal
🖲️ASE (Amplify Shader Editor) Node🖲️
- - Encode: you have to use the node in an extra pre-pass to make your own custom shaders compatible with Crystal. More info on writing your own compatible shaders is available in the documentation.
🪧Demo Scenes🪧
- MILKY Demo: A remastered version of the demo scene from my Glass Shader (Milky)
- Crystal Demo: A rocky environment with a few emissive crystals with a refractive layer spread around
- Water Demo: A rocky shore with refractive water and crystals similar to the ones from the Crystal Demo
- Sci-Fi Demo: The, by far, largest scene with four rooms, each showcasing unique use-cases for Crystal from regular glass windows over glass enclosures and the previously used crystal examples over to a simple eyeball
⬆️UPGRADES⬆️
➡️ from Crystal to TSR for 30$ (15$ less)
⬇️ from Crystal to Milky for 10$ (10$ less)
Technical details
Crystal: Screen Space Refractions
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License agreement
Standard Unity Asset Store EULALicense type
File size
193.4 MB
Latest version
1.0
Latest release date
Aug 4, 2024
Original Unity version
2022.3.6
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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