Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
VFX
Shaders
Fullscreen & Camera Effects
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/9
Need Real-Time Refractions for your Game or Art project? Crystal can deliver anything you want regarding your high-performance and high-fidelity needs!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.6f1
Not compatible
Compatible
Not compatible
Additional compatibility information

Not compatible with Unity 6

Description

|📄Documentation📄|ℹ️Infoℹ️|


🔥FEATURES🔥

  • Realistic: Crystal actually simulates the individual paths that light takes, when it crosses through your refractive surface as opposed to most other refraction emulations. Beyond that, it uses calculations to realistically determine the strength of the refractions
  • Performant*: Crystal is easily capable of being used in real-time applications with rendering processing times of 1.5 ms at 1080p on default settings
  • Roughness: You can either emulate or simulate the roughness of your refractive surface, giving you fine-tuned control over the performance and look of your project
  • Compatibility: Compatible with all rendering paths of URP (forward, forward+, deferred), instead of tying you to one or two rendering paths
  • ASE Node: Even if you don't know how to hand-write shaders, with the Amplify shader editor node, that is included with the package, you can still create your own compatible shaders
  • Custom Editor: The basic transparency shader contained in the package has a custom editor window, to make using it that much easier
  • Documentation: If you have trouble getting started with Crystal, the documentation will get you set with anything you might have to know regarding the use of the included shader, the demos, or even creating your own custom Crystal-compatible shaders
  • Support: Are you skeptical, or have questions, problems, or ideas? No problem! Feel free to, mail me at Support@empty-studios.com

*tested with following set-up: 4070ti; R7 7700X; 32GB



🕶️Shaders🕶️

  • - Basic Transparent Shader: A simple shader with all/most regular lit shaders functionality, that is supported by Crystal. This one has a custom editor as well.
  • - Basic Water Shader: An even simpler water shader with a basic texture scrolling technique to emulate waves. Also supported by Crystal

🖲️ASE (Amplify Shader Editor) Node🖲️

  • - Encode: you have to use the node in an extra pre-pass to make your own custom shaders compatible with Crystal. More info on writing your own compatible shaders is available in the documentation.

🪧Demo Scenes🪧

  • MILKY Demo: A remastered version of the demo scene from my Glass Shader (Milky)
  • Crystal Demo: A rocky environment with a few emissive crystals with a refractive layer spread around
  • Water Demo: A rocky shore with refractive water and crystals similar to the ones from the Crystal Demo
  • Sci-Fi Demo: The, by far, largest scene with four rooms, each showcasing unique use-cases for Crystal from regular glass windows over glass enclosures and the previously used crystal examples over to a simple eyeball

⬆️UPGRADES⬆️

➡️ from Crystal to TSR for 30$ (15$ less)

⬇️ from Crystal to Milky for 10$ (10$ less)

Technical details

NOTE: All of the demoscenes make use of spline components. So if you want to look at them I recommend you install Unity's spline tool


DISCLAIMER: Not Compatible with URP 6 / Render Graph

Crystal: Screen Space Refractions

(not enough ratings)
1 users have favourite this asset
(1)
$60
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
193.4 MB
Latest version
1.0
Latest release date
Aug 4, 2024
Original Unity version
2022.3.6
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR