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Clean Height Fog is a very simple post processing solution to apply fullscreen color gradient by the height of the pixels directly.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.33f1
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描述

Clean Height Fog directly samples the world positions of screen pixels in post processing, and change the color directly by their height with given parameters.

This is similar to deferred fog but it can work both in forward and deferred render pipeline.

It's not a real fog, but super fast and stylized for specific games.

Also considers the skybox as their height can not be obtained, but can be sampled by the direction of the pixel direction.


The package also contains a color skybox shader to work with height fog if needed.

Package contains some simple examples with Cube boxes, the building assets in the preview picture is not included in the package.


For best practice the package can be used for stylized games, especially for urban environments that you want the lower world to be dark.


Only supports Unity Built-in Pipeline by now.

Require Post Processing package installed

技术细节

An fullscreen height fog shader included.

A color skybox shader for demonstration, which can also be used in stylized games.

An heigh fog post process stack script.

Some examples to see how it works.

Requires Post-Process package installed.

Clean Height Fog

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文件大小
502.2 KB
最新版本
1.0
最新发布日期
2022年12月9日
原始 Unity 版本
2020.3.33
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