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This is a shader to use for flipbooks generated from EmberGen that supports custom lighting, flame-smoke masks, depth and normal maps. Made using Shader Graph.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.9f1
Compatible
Compatible
Not compatible
Description

The Flipbook Shader for EmberGen simplifies the process of integrating EmberGen's flipbook textures into Unity, empowering developers to create captivating visual effects with ease.


With a focus on efficiency and flexibility, this shader package offers both automated material generation and manual setup options, ensuring seamless integration into any project workflow.


Features include customizable flame color, emissive effects, depth amplitude control for parallax mapping, and dynamic lighting calculations.


Designed for versatility, the shader supports auto movement or animation based movement methods, allowing for creative experimentation and stunning results. Enhance your Unity projects with dynamic, eye-catching effects using the Flipbook Shader for EmberGen.


Please note that only URP and Built-In are supported in this package.

Technical details
  • Shader Graph is used for the complete shader. 
  • Additional lights are only supported if the rendering path is Deferred. The shader works fine with Forward or Forward+ but won't be affected by Point or Spot lights.
  • Currently, 6-point lighting is supported but normal maps are required to be the Gradient Normal Maps
Related keywords

Flipbook Shader for EmberGen

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