Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.2.16f1 | Compatible | Compatible | Compatible |
This asset does not support WebGL, because compute shaders are not supported by WebGL. We might make a WebGPU version at some point.
Mobile devices, that support Vulkan or Metal, could work, but it's not tested enough to guarantee any support for these devices.
DX12 was tested but is still too unstable to support it.
DX11, Vulkan and Metal were tested on different machines and worked.
Next-Gen Graphics with Software Ray-Traced SDF Shadows and Ambient Occlusion!
IMPORTANT NOTICE:
Due to the temporary unavailability of our lead developer Mike, we are currently operating with limited capacity for product maintenance and updates. To reflect this temporary reduction in service, we have adjusted our pricing. We might restore regular pricing once we can resume our standard development schedule and provide more frequent updates.
Support: Discord
Documentation: Here
Simple HDRP Demo:
Still no proper Unity6 support! (WIP)
Features:
- Full Dynamic Soft Shadow Tracing System (based on SDFs)
- Full Dynamic AO System (based on SDFs)
- Built-In, HDRP & URP Support
- Deferred and Forward Rendering Support
- Erebus Forward Shaders included
- Contact Shadows for all Directional Lights (Built-In, HDRP & URP)
- All Light Types Supported (Directional-, Point- and Spot Lights)
- More Efficient than Unity Shadows
- All meshes can be automatically converted to SDF Voxel Data
- MeshToSDF Editor & Batch Tool
- Highly Customizable
- Windows, Mac and Linux Support
- WebGL is not supported (because Compute Shaders don't work with WebGL)
- Mobile Devices not tested yet
- DX11, Vulkan and Metal are supported
- Top Quality Asset
- Fast and Dynamic
- TAA support
TODOs:
- Proper Unity6 support
- Proper DX12 support
- VR support (WIP)
- Support for Skinned Meshes and Vertex-Deformed Meshes
Thanks to everyone who is supporting us! You made this possible!
Special thanks to ArchVizPRO who permitted us to use their great assets in our screenshots!