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Advanced Dynamic Occlusion and Soft Shadow Raytracing using Distance Fields!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.2.16f1
Compatible
Compatible
Compatible
Additional compatibility information

This asset does not support WebGL, because compute shaders are not supported by WebGL. We might make a WebGPU version at some point.

Mobile devices, that support Vulkan or Metal, could work, but it's not tested enough to guarantee any support for these devices.

DX12 was tested but is still too unstable to support it.

DX11, Vulkan and Metal were tested on different machines and worked.

Description

Next-Gen Graphics with Software Ray-Traced SDF Shadows and Ambient Occlusion!


IMPORTANT NOTICE:

Due to the temporary unavailability of our lead developer Mike, we are currently operating with limited capacity for product maintenance and updates. To reflect this temporary reduction in service, we have adjusted our pricing. We might restore regular pricing once we can resume our standard development schedule and provide more frequent updates.


Support: Discord


Documentation: Here


Simple HDRP Demo:

Vulkan Demo

DX12 Demo

Mac Demo


Still no proper Unity6 support! (WIP)


Features:

- Full Dynamic Soft Shadow Tracing System (based on SDFs)

- Full Dynamic AO System (based on SDFs)

- Built-In, HDRP & URP Support

- Deferred and Forward Rendering Support

- Erebus Forward Shaders included

- Contact Shadows for all Directional Lights (Built-In, HDRP & URP)

- All Light Types Supported (Directional-, Point- and Spot Lights)

- More Efficient than Unity Shadows

- All meshes can be automatically converted to SDF Voxel Data

- MeshToSDF Editor & Batch Tool

- Highly Customizable

- Windows, Mac and Linux Support

- WebGL is not supported (because Compute Shaders don't work with WebGL)

- Mobile Devices not tested yet

- DX11, Vulkan and Metal are supported

- Top Quality Asset

- Fast and Dynamic

- TAA support


TODOs:

- Proper Unity6 support

- Proper DX12 support

- VR support (WIP)

- Support for Skinned Meshes and Vertex-Deformed Meshes


Thanks to everyone who is supporting us! You made this possible!

Special thanks to ArchVizPRO who permitted us to use their great assets in our screenshots!

Erebus - Ray Traced AO & Shadows (with SDFs)

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19 days ago
A Must have DFAO solution!
I've had this plugin for a while now and it is my go-to for realistic foliage or proper ambient occlusion on a large scale. Its similar to DFAO in Unr...
License type
File size
44.1 MB
Latest version
1.0.8
Latest release date
Apr 9, 2024
Original Unity version
2021.2.16
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