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Implement Depth Peeling to render multi-layer translucent objects
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.6f1 | Not compatible | Not compatible | Compatible |
설명
Can only work under HDRP
Implement Depth Peeling to render multi-layer translucent objects
If you don't understand what this means please read: https://en.wikipedia.org/wiki/Depth_peeling
https://developer.download.nvidia.cn/assets/gamedev/docs/OrderIndependentTransparency.pdf
When using the default hair renderer, hair may appear visually odd due to the renderer's inability to properly handle hair order during rendering. My plugin resolves this issue and ensures that hair is rendered in the correct order, resulting in more natural and realistic hair effects.
Technical details
Depth Peeling Hair for HDRP
(평가가 충분하지 않습니다)
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라이선스: Single Entity
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파일 크기
4.5 MB
최신 버전
1.0
최신 릴리스 날짜
2023년 8월 10일
원본 Unity 버전
2021.3.6
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