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Implement Depth Peeling to render multi-layer translucent objects
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.6f1 | Not compatible | Not compatible | Compatible |
Description
Can only work under HDRP
Implement Depth Peeling to render multi-layer translucent objects
If you don't understand what this means please read: https://en.wikipedia.org/wiki/Depth_peeling
https://developer.download.nvidia.cn/assets/gamedev/docs/OrderIndependentTransparency.pdf
When using the default hair renderer, hair may appear visually odd due to the renderer's inability to properly handle hair order during rendering. My plugin resolves this issue and ensures that hair is rendered in the correct order, resulting in more natural and realistic hair effects.
Technical details
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Depth Peeling Hair for HDRP
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Standard Unity Asset Store EULALicense type
File size
4.5 MB
Latest version
1.0
Latest release date
Aug 10, 2023
Original Unity version
2021.3.6
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Over 11,000 five-star assets
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