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- highlight any object that comes into any camera view, the highlight will show for all cameras in the scene (but you can only have one camera to intersect with)
- it has camera frustum collision also
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.27f1 | 不兼容 | 兼容 | 不兼容 |
描述
Was $13.99, now $9.99
(Certain Effects of the package work only for URP!!)
This package allows you to highlight objects that come into view of a specific camera, this highlight shows for all other cameras, you can either have the objects invisible and only show with the highlight when In camera, or highlight parts of objects that intersect the camera view.
This package also offers a way to detect when a collider gets inside the camera frustum by constructing a mesh collider that matches the camera frustum and gets updated accordingly
Features
- Render Only When Intersecting
- Highlight Only When Intersecting
- Detect when colliders are in camera view (has limitation on the camera FOV and Far plane)
技术细节
Camera Intersection
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$9.99
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