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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

시각 효과
셰이더
1/7
- highlight any object that comes into any camera view, the highlight will show for all cameras in the scene (but you can only have one camera to intersect with) - it has camera frustum collision also
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.27f1
Not compatible
Compatible
Not compatible
설명

Was $13.99, now $9.99

(Certain Effects of the package work only for URP!!)

This package allows you to highlight objects that come into view of a specific camera, this highlight shows for all other cameras, you can either have the objects invisible and only show with the highlight when In camera, or highlight parts of objects that intersect the camera view.

This package also offers a way to detect when a collider gets inside the camera frustum by constructing a mesh collider that matches the camera frustum and gets updated accordingly

Features

  • Render Only When Intersecting
  • Highlight Only When Intersecting
  • Detect when colliders are in camera view (has limitation on the camera FOV and Far plane)
Technical details

Features

  • Shader for Render Only When Intersecting
  • Highlight Only When Intersecting with urp render features (shows how to set it up)
  • Detect when colliders are in camera view (has limitation on the camera FOV and Far plane) (can impact performance if applied to too many cameras)

Camera Intersection

(평가가 충분하지 않습니다)
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$9.99
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라이선스
파일 크기
403.9 KB
최신 버전
1.0
최신 릴리스 날짜
2024년 8월 13일
원본 Unity 버전
2021.3.27
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