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APOLLO are the new custom PBR and Light Based shaders for Unity Engine.
APOLLO is COMPATIBLE with MOBILE and VR !!!
Other APOLLO collections:
* APOLLO PBR Mirror shader
LATEST UPDATES:
*Subsurface shadering
*New Real-Time Ambient shadering
NEXT UPDATE:
*Anisotropic shading.
For questions and support please visit the Official Unity Forum
This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.
Future Updates:
~ Anisotropic shading
Unity Connect
Includes:
>Standard PBR Shader
>Standard CutOut PBR Shader
>Standard Transparent PBR Shader
>Standard Refractive PBR Shader PC + Mobile
>Subsurface shading PC + Mobile + RTAL
>6 PBR Mobile shaders
>1 Skybox shaders
-
> Light Manager
> Custom Reflection Drop System
> Custom CubeMap Maker
> UV Tiling Manager
Standard APOLLO Shader Supports:
>Color
>Diffuse map
>Roughness Map
>Metalness Map
>Smoothness
>Roughness power
>Metalness power
>Fresnel Effect
>Metal Shading
>Specular Map
>Specular Highlights
>Specular Color
>Specular Power
>Ambient Occlusion Map
>NormalMap + Power
>RGB Emission Map + Power
>Parallax Map +Power
>Prometheus Effect
RM Facebook / RM Forum
Feel free to contact me:
RM Facebook
APOLLO is COMPATIBLE with MOBILE and VR !!!
Other APOLLO collections:
* APOLLO PBR Mirror shader
LATEST UPDATES:
*Subsurface shadering
*New Real-Time Ambient shadering
NEXT UPDATE:
*Anisotropic shading.
For questions and support please visit the Official Unity Forum
This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.
Future Updates:
~ Anisotropic shading
Unity Connect
Includes:
>Standard PBR Shader
>Standard CutOut PBR Shader
>Standard Transparent PBR Shader
>Standard Refractive PBR Shader PC + Mobile
>Subsurface shading PC + Mobile + RTAL
>6 PBR Mobile shaders
>1 Skybox shaders
-
> Light Manager
> Custom Reflection Drop System
> Custom CubeMap Maker
> UV Tiling Manager
Standard APOLLO Shader Supports:
>Color
>Diffuse map
>Roughness Map
>Metalness Map
>Smoothness
>Roughness power
>Metalness power
>Fresnel Effect
>Metal Shading
>Specular Map
>Specular Highlights
>Specular Color
>Specular Power
>Ambient Occlusion Map
>NormalMap + Power
>RGB Emission Map + Power
>Parallax Map +Power
>Prometheus Effect
RM Facebook / RM Forum
Feel free to contact me:
RM Facebook
APOLLO (Light Based Shaders) 6.0
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