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Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.25f1
Not compatible
Compatible
Not compatible
2021.3.11f1
Not compatible
Compatible
Not compatible
Additional compatibility information
  • Requires Visual Effect Graph and Shader Graph. You can install those via Package Manager. These packages must be installed before this VFX. If you just installed them, restart the editor before installing the VFX pack.
  • Manual is included in 'UNI VFX' folder.
  • If the VFX doesn't show up properly, it needs to be recompiled. This can be easily fixed by opening the VFX assets in Visual Effects folders
Description

UNI VFX

  • UNIversal visual effects for Unity URP
  • Uses highly performant GPU particle systems made in Visual Effect Graph.
  • Includes special effects for shields, dissolve and characters.
  • Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
  • Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
  • A total of 145 VFX Events (not including 'stop' events), 96 Prefabs, 114 Textures and 48 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.


Contains the following packs:



❓ What are (VFX) Events?

Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.



✔️ Let's have a look at the details:

  • Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
  • Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
  • Where appropriate, world-space is used so moving objects or characters leave trails and particles behind.
  • Has optimized meshes to reduce overdraw.
  • Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize.
  • Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.
  • 1k textures with few exceptions used for tiny elements like sparks, embers etc.


⚙️ Requirements

Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.

Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).

If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\-Pack name-\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. Alernatively, you can use 'Edit → VFX → Rebuild all' in the Editor’s top menu.



I tried to make everything self-explanatory but some of the effects are bit more complex. If something isn't clear, the Manual in the UNI VFX folder should quickly bring you up to speed, or you can contact me directly: AssetMage@Webyw.cz

Technical details

Shields work only in URP 3D projects. Intersection effect requires Depth texture enabled on the Universal Render Pipeline Asset.


Dissolve/Materialize shader supports: albedo, normal map, metalic and smoothness, ambient occlusion and emission. It doesn’t support transparency.



List of all effects and events

Essentials:

  • Missile – create, loop, hit, stop
  • Heal – create, loop, hit, stop
  • Teleport – in, out
  • Aura – create, loop, end, stop
  • Detonation – buildup, hit, stop
  • Pickup – loop, hit, stop
  • Melee – hit, crit
  • Barrier – create, loop, hit, end, stop
  • Leap – hit, loop, stop
  • Buff – buildup, loop, hit, stop

Shields & Defense:

  • Angelic Protection – create, loop, hit, end, stop
  • Shield Bubble – create, loop, hit, end, stop
  • Shield Dome – create, loop, hit, break, end, stop
  • Arc Shield – create, loop, hit, end, stop
  • Patterned Shield – create, loop, hit, break, end, stop
  • Area Defense – create, loop, hit, break, end, stop
  • Defensive Energies – create, loop, end, stop
  • Deflection – hit, crit

Dissolve & Teleport:

  • Energy DM – in, out
  • Patterned DM – in-bottom, out-top, in-top, out-bottom
  • Lines DM – in, out
  • Smoke DM – in, out
  • Abrupt DM – in, out
  • Wormhole – create, loop, hit, end, stop
  • Teleport – create, loop, hit, end, stop
  • Gateway – create, loop, hit, end, stop

Missiles & Explosions:

  • Orb – buildup, create, loop, hit, stop
  • Razor Missile – create, loop, hit, stop
  • Sweeping Wave – create, loop, hit, end, stop
  • Comet – create, loop, hit, stop
  • Lightning Spear – buildup, create, loop, hit, stop
  • Onslaught – buildup, hit, stop
  • Crushing Pull – create, loop, hit, stop
  • Outburst – create, loop, hit, stop
  • Mark of Death – create, loop, hit, stop
  • Strafe – create, loop, hit, stop

Characters & Artifacts:

  • Rage – create, loop, end, stop
  • Arcane Protection – create, loop, hit, end, stop
  • Destructive Elements – create, loop, end, stop
  • Energize – create, loop, end, stop
  • Encouragement – create, loop, end, stop
  • Mist – create, loop, end, stop
  • Blessing – create, loop, end, stop
  • Level Up – hit, crit
  • Malediction – create, loop, hit, end, stop
  • Touch of the Dead – create, loop, end, stop

The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are at least two prefabs per effect with different appereance.


48 Meshes optimized for VFX


114 unique textures. 91 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.

UNI VFX: Ultimate pack for Visual Effect Graph

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
127.0 MB
Latest version
1.0.1
Latest release date
Dec 9, 2024
Original Unity version
2021.3.11
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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Supported by 100,000+ forum members
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