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このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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Retro Arsenal is the ultimate VFX collection for pixel art games, offering over 1000 prefabs and 250 unique VFX, enhancing your game with vibrant visuals and select sound effects.
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2022.3.21f1
互換性がある
互換性がある
互換性がない
2022.3.15f1
互換性がある
互換性がある
互換性がない
2021.3.11f1
互換性がある
互換性がある
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互換性に関する追加情報

Created in built-in render pipeline, featuring an upgrade package to URP.

詳細

This asset works best with bloom enabled in pixel art or low-resolution textured games.


Make your game more exciting with magic spells, projectiles, sword slashes, explosions, and impact effects from Retro Arsenal. Also included are glowing fireflies, as well as fire, smoke, and weather effects to add more ambience to your world.


The prefabs are sorted into three main categories for ease of use. The range of effects is suitable for genres such as RPGs, shooters, platformers, racing, and adventure games.


Each unique effect can have multiple color variants, different elemental types, or other variations.


See more information in the technical description.


WebGL Demo | Forum


Features


  • Over 250 unique VFX
  • 1055 total prefabs
  • Most FX available in 4-6 colors
  • Some FX available in elemental themes
  • 70+ pixel art flipbooks combined into texture atlases
  • 150 sound FX
  • 30+ materials
  • Custom shaders
  • Interactive demo project

Extra integrations


Check out Projectile Factory for an easy-to-use, yet versatile integration for the missile effects in Retro Arsenal. It simplifies customization and gets the effects game-ready quickly!

技術的な詳細

The asset was created in the built-in render pipeline but comes with an URP Upgrade package included. The particles use a mix of Unity's standard particle shaders and custom shaders made with Amplify Shader Editor. The pack relies on Bloom post-processing effects to look its best.


Effects Summary


The effects are sorted into three major categories (Combat / Environment / Interactive), each with sub-categories such as 'Barrage'. Each type of effect in these sub-categories usually have different color variants, styles, elemental themes and behaviors (looping/one-shot).


E.g., the Barrage effect has five types: 'Arrow', 'Shuriken', 'Bullet', 'Fireball', and 'Stone' barrage. Some of these have different color variants as well. Effects with color variants usually have blue, green, purple, red, and yellow.


All showcased missile effects come with matching muzzleflash and explosion effects, as well as sound effects.


Combat Effects


  • Barrage (5 types)
  • Beams (2 types)
  • Damage (3 types)
  • Death (2 types)
  • Explosions (26 types)
  • Explosions (Onomatopoeia/Text) (27 types)
  • Fighting (12 types)
  • Flamethrower (1 type)
  • Magic (7 types)
  • Missiles (23 types)
  • Muzzleflash (20 types)
  • Nova (2 types)
  • Orbital (2 types)
  • Regenerate (1 type)
  • Stun (2 types)
  • Sword (5 types)

Environment Effects


  • Bubbles (4 types)
  • Dust (1 type)
  • Fire (7 types)
  • Fireworks (2 types)
  • Flowers (5 types)
  • Insects (4 types)
  • Leaves (2 types)
  • Lightning (2 types)
  • Liquid (7 types)
  • Music (3 types)
  • Smoke (6 types)
  • Sparks (3 types)
  • Sparkle (6 types)
  • Stones (5 types)
  • Weather (6 types)

Interactive Effects


  • Balloons (2 types)
  • Beamup (2 types)
  • Confetti (5 types)
  • Emojis (40 types)
  • Jet (3 types)
  • Loot (7 types)
  • Mining (2 types)
  • Money (3 types)
  • Mouseclick (4 types)
  • Movement (3 types)
  • Portal (1 type)
  • Powerbox (15 types)
  • Regenerate (1 type)
  • Rings (6 types)
  • Speedboost (4 types)
  • Status Icons (7 types)
  • Symbols (5 types)
  • Tornado (3 types)
  • Zone (7 types)

Shaders



Shaders are made with Amplify Shader Editor. Most shaders increase Emission of the texture and have an option to Tint directly in the shader. Most of them are, however, hooked up to Vertex Color, so that each effect can have color animations directly in the Shuriken Particle System.


  • Beam: Scrolls a beam texture
  • BeamDouble: Scrolls two beam textures
  • Disintegrate: Uses alpha erosion to 'disintegrate' textures/sprites
  • Powerbox: This is for the powerup boxes. Makes it easy to swap with your own powerup icons and background images. You can customize colors of everything easily and adjust emission. The shader also have settings to rotate and bob the powerup box.
  • RetroGlow: A simple texture that increases emission of the effect texture/spritesheets
  • Target: Similar to powerup box, but is for a shootable target used in the demo
  • TextGlow: Pans a glow/shine-type texture over the text effects

Textures



There is a total of 39 textures:

  • 5 main atlases
  • 18 general textures, some used for shaders and minor effects
  • 16 individual powerup icon textures

Many effects in this pack use one or a few of the 5 main spritesheet atlases (sized from 256x512 to 512x512), thus limiting the need for multiple singular textures.


Since many of the textures are animated by hand, Texture Sheet Animation is used for many effects, making it more complicated to change the sprite or texture for each particle system.

Retro Arsenal

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払い戻しポリシー
このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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ライセンス
ファイルサイズ
63.9 MB
最新バージョン
1.0.2
最新リリース日
2024年7月27日
オリジナルの Unity バージョン
2021.3.11
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