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HTML 5 demo
Lit Smoke and Fire 2 is a particle art and shader package for PC, Mac, iPhone, Android and HTML5 platforms which adds AAA quality particle lighting to Unity that is both quick and easy to use and has exceptional performance.
Lit Smoke and Fire 2 allows you to apply normal mapped and forward scatter lighting to Shuriken particle systems. Lit Smoke and Fire 2 also does self lighting, soft particle and distance fading particles.
The shaders in this package can be used for smoke, rain, explosions, fire, abstract effects and anything else you can think of.
Lit Smoke and Fire 2 also comes with a selection of pre rendered smoke simulations for small medium and large smoke and fire effects along with the blender files needed to recreate the effects and step by step instructions on the exporting process.
If your game has a complex and dynamic environment with advanced lighting then accept no substitute, this is the best (and only at this point in time) dynamically lit particle package that fully supports all lighting modes and types. Other packages may look good in plain environments with simple lighting where the world is tailored to fit the particle art but only this package will change to fit the world you build.
Lit Smoke and Fire 2
Supports up to 8 light sources and can calculate lighting from Point lights, Spotlights and Directional lights
Supports light probe and both baked and dynamic global illumination lighting
HDR support
Adjustable per pixel normal mapped lighting
Light forward scatter simulation (light halos)
Inter frame bending for smoother sprite sheet rendering
High performance adjustable per vertex lighting
Custom particle alpha erode calculation
Smart material editor
Particle self lighting
soft particle calculation
Variable runtime quality and performance options
Source Textures for easy tweaking and retouching
Blender files for creating particle sprite sheets
Texture normal mapping tools
Lit Smoke and Fire 2 also comes with step by step instructions on how to make your own particle effects
Click here for HTML 5 demo
Click here for additional documentation
Lit Smoke And Fire 2 works on both OpenGL and DirectX making it mobile and web capable. Lit Smoke And Fire2 compiles into shader model 2.0 code and should function on most modern devices and potatoes.
If you need help or have questions about this product the developer can be contacted at encapgamedevelopment+lsafhelp@gmail.com
Lit Smoke and Fire 2 is a particle art and shader package for PC, Mac, iPhone, Android and HTML5 platforms which adds AAA quality particle lighting to Unity that is both quick and easy to use and has exceptional performance.
Lit Smoke and Fire 2 allows you to apply normal mapped and forward scatter lighting to Shuriken particle systems. Lit Smoke and Fire 2 also does self lighting, soft particle and distance fading particles.
The shaders in this package can be used for smoke, rain, explosions, fire, abstract effects and anything else you can think of.
Lit Smoke and Fire 2 also comes with a selection of pre rendered smoke simulations for small medium and large smoke and fire effects along with the blender files needed to recreate the effects and step by step instructions on the exporting process.
If your game has a complex and dynamic environment with advanced lighting then accept no substitute, this is the best (and only at this point in time) dynamically lit particle package that fully supports all lighting modes and types. Other packages may look good in plain environments with simple lighting where the world is tailored to fit the particle art but only this package will change to fit the world you build.
Lit Smoke and Fire 2
Supports up to 8 light sources and can calculate lighting from Point lights, Spotlights and Directional lights
Supports light probe and both baked and dynamic global illumination lighting
HDR support
Adjustable per pixel normal mapped lighting
Light forward scatter simulation (light halos)
Inter frame bending for smoother sprite sheet rendering
High performance adjustable per vertex lighting
Custom particle alpha erode calculation
Smart material editor
Particle self lighting
soft particle calculation
Variable runtime quality and performance options
Source Textures for easy tweaking and retouching
Blender files for creating particle sprite sheets
Texture normal mapping tools
Lit Smoke and Fire 2 also comes with step by step instructions on how to make your own particle effects
Click here for HTML 5 demo
Click here for additional documentation
Lit Smoke And Fire 2 works on both OpenGL and DirectX making it mobile and web capable. Lit Smoke And Fire2 compiles into shader model 2.0 code and should function on most modern devices and potatoes.
If you need help or have questions about this product the developer can be contacted at encapgamedevelopment+lsafhelp@gmail.com
Lit Smoke And Fire 2
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License agreement
Standard Unity Asset Store EULALicense type
File size
542.4 MB
Latest version
1.0
Latest release date
May 1, 2017
Original Unity version
5.5.0
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