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This package enables you to generate a multitude of geometric meshes. You can use them to craft intricate visual effects that resemble energy or magic.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.33f1
Compatible
Compatible
Compatible
2021.3.16f1
Compatible
Compatible
Compatible
Description

This package contains a mesh generator to generate a Mesh along a path.

Those meshes are called SoulerCoasters.

SoulerCoasters are a great tool for simulating magical or energetic effects.

You can create effects for casting, energy transmission, summoning or powerups.


This package utilizes the LineRenderer component to store this path. Spline support is available.

You can create the path on you own or use some of the utility scripts provided.

They will fill the LineRenderer with the desired path.


Finally you can display the generated mesh using a MeshRenderer or in a ParticleSystem.

Technical details

The following components are included:

  • configurable SoulerCoaster mesh generator along a LineRenderer path
  • path generators for circles, spheres, beziers, helixes, trails, cycloids, Maurer-roses, ribbons, polygons, torus, lightning-path, NURBS curve, and line-connectors
  • path generators for surfaces: Klein-Cycloid, Braided-Torus, Breather, Catenoid, Cosine, Dupin-Cyclid, Helicoid, Horn, Jet, Maeder-Owl, Sphere-Hole, SuperShape Torus, SuperShape Sphere, Twisted-Eight-Torus, Twisted-Sphere, Wave-Ball
  • Path Casters from Spheres, Cylinders and Planes
  • Spline Support
  • SoulerCoaster shader for animating the meshes implemented in Shadergraph
  • Script to support particles along a LineRenderer
  • Script to let objects follow a LineRenderer path
  • trail textures
  • example prefabs and materials
  • extensive documentation of all features

Magic/Energy Line Generator

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
110.0 MB
Latest version
1.7
Latest release date
Oct 1, 2024
Original Unity version
2021.3.16
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