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Logic Toolkit is an all-in-one visual scripting asset. You can combine execution flow, data flow, state machines, behavior trees, and more to build behaviors by accessing C# members without coding.
Description
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Flow of various nodes
- Execution flow (processing, looping, branching)
- Data flow (passing and calculating values between nodes)
- State machines
- Behavior trees
These node flows can be mixed in one graph.
Graphs can also be hierarchical using function graphs.
Blackboard
- Supports blackboards to manage variables handled within graphs
- All types that can be serialized in Unity can also be used in blackboards
- Changes to variable values can be received as events
- Data link function allows multiple graphs to share the same blackboard
Visual Editor
- You can edit the node graph using a visual editor.
- You can also check the processing status while it is running.
- The display width of the nodes is made as small as possible, so it is optimized to fit more nodes on the screen.
No-code, flexible API access
- The API (C# members) can be accessed without coding.
- To access it, simply select Member from the node creation menu
- In addition to the Unity API, you can also access types and members created by third parties and users.
- The source code for access is automatically generated without using reflection, so there is no problem with the processing load at runtime.
Customization with C# scripts
- Node processing can also be written in C# script
- Various scripts can be created from templates
Supports Unity 6 and later
- The core system uses the latest technology from Unity 6 onwards
- SerializeReference, UI Toolkit, Roslyn Incremental Source Generator, etc.
- More flexible and sustainable, modern technology for long-term operation
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Technical details
Logic Toolkit
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.2 MB
Latest version
1.8.0
Latest release date
Mar 30, 2025
Original Unity version
6000.0.0
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