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Create a REST server within Unity to provide an Http API for other tools to call into your Unity application. Also can act as a normal HTTP server serving static files.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.50f1 | 兼容 | 兼容 | 兼容 |
2020.3.47f1 | 兼容 | 兼容 | 兼容 |
其他兼容性信息
This package is compatible with unity versions >=2022.3.50 or higher and all targets (except WebGL) and all operating systems.
描述
Documentation | ChangeLog | Support Form | Feature Requests | Tutorials
Create a REST server within Unity to provide an Http API for other tools to call into your Unity application.
Use cases:
- 📱 Mobile Browser Apps
- 🤝 Companion apps for games
- 👾 Twitch Overlays
- 🧑💻️ Render Servers
- 🖥 Remote Installations / Displays
- ...
This is useful to accept commands from companion apps and/or other applications to make Unity more interactive.
Also useful to have remote light installations or displays, that can then be controlled by other commanding software.
Features:
- Supports Visual Scripting
- Auto Endpoints (Position/Rotation/Scale, Material and more)
- Fast, handles multithreading so unity objects can be accessed safely
- Includes the NetCoreServer library (MIT License), which is a C# server library
- Supports HEAD, GET, POST, PUT, DELETE, OPTIONS by default and, with a custom implementation, all other methods
- Register endpoints either directly or with regular expression support
- Supports query parameters like ?x=3&y=3
- Includes helper functions to call unity objects from rest server code.
- Debugging Utilities
- Simple WebSocket support
- Handle Multipart Form Uploads
- A lot of examples, see homepage for details
- Platform Support (tested)
- ✅ Windows (Mono/IL2CPP)
- ✅ Mac M1/Intel (Mono/IL2CPP)
- ✅ Android
- ✅ iOS
WebSocket, REST and HTTP Server
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