Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
1/1
A simple, fast, and easy-to-use Event system.
Website
Documentation
Contact
Send custom classes as information with the event by simply having them inherit from 'EventData'.
Listen for an event by calling:
EventSystem.EventConnect(this.gameObject, "HelloEvent", SayHello);
Send an event by calling:
EventSystem.EventSend(this.gameObject, "HelloEvent");
A custom property viewer for the 'Events' class that makes managing which events are dispatched simple.
Hashed string event names are used for fast performance.
Event listeners are cleaned up automatically when an object is destroyed. There is no need to allocate using anything other than 'new' and no fear of memory leaks.
Website
Documentation
Contact
Send custom classes as information with the event by simply having them inherit from 'EventData'.
Listen for an event by calling:
EventSystem.EventConnect(this.gameObject, "HelloEvent", SayHello);
Send an event by calling:
EventSystem.EventSend(this.gameObject, "HelloEvent");
A custom property viewer for the 'Events' class that makes managing which events are dispatched simple.
Hashed string event names are used for fast performance.
Event listeners are cleaned up automatically when an object is destroyed. There is no need to allocate using anything other than 'new' and no fear of memory leaks.
License agreement
Standard Unity Asset Store EULALicense type
File size
187.1 KB
Latest version
1.0
Latest release date
Aug 3, 2016
Original Unity version
5.3.4
Support
Visit siteQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR