평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

도구
유틸리티
1/5
Aoiti’s Techtree / Skilltree Creator Tool provides an easy way to build a hierarchical networks of nodes unidirectionally connected according to their prerequisites, and manage them at Runtime.
설명

A technology or skill tree is the visual representation of the such network and the possible sequences of upgrades a player can take, usually through the act of research or experience points.


Using this tool, you will be able to,

  1. create your own trees in the Techtree Editor Window by creating nodes and dragging connections,
  2. assign UnityEvents to particular technologies/skills that will be invoked when research is complete,
  3. access, track and update the upgrades in an individual techtree at Runtime.

Usage;

  • Use "Tools" menu -> "TechTrees" -> "Create TechTree..." to create a TechTree item in the current scene.
  • Select the TechTree item. -> Click "Open TechTree Editor Window..." button in the inspector to start the TechTree Editor.
  • Click "Create a Tech" button in the TechTree Editor to create new Techs and place in the TechTree.
  • Click a Tech to select.
  • Right click another Tech to create a requirement between the Techs. Repeat to remove the requirement.
  • Drag Techs to move it in the tree view.
  • You may drag the TechTree into Project folder to create prefab to use in other scenes.
  • You can have multiple TechTrees in the same scene by repeating the first step. They can use same Techs if desired by dragging Techs into other TechTrees.
  • You can invest on the TechTree using Research() method and track the progress using isResearched property.
  • You may set up methods to be called upon a Tech is reseached by selecting a Tech and using the "+" button under "On Research Complete" UnityAction in the inspector.

Features;

  • Tech trees are non-cyclic unidirectional graphes. The editor checks the unidirectionality continously to prevent users from creating requirement cycles by mistakes.
  • The tech tree editor continously checks for redundant requirements, making editing the tree a breeze.
  • The tech trees may be stored as prefab to store. Editor doesnt allow changes in prefab TechTrees to avoid losing your trees.
  • You can use the UIposition vector of each TechNode to visualize the techtree in the game.
Technical details

A) Create Tech trees

The asset is designed to create a unidirectional and acyclic graph, as most techtrees or skill trees are. For that reason, every modification on the tree is checked dynamically to avoid breaking the acyclic and unidirectional nature of the graph.


B) Manage at Runtime

The tool also provides means to perform following at the Runtime,

1. Iterate through nodes of the graph (TechNode),

2. Check whether a TechNode is researched,

3. Check whether a TechNode has all its requirements met,

4. Invest research points to a Tech,

5. Detect if a Tech is researched.

Techtree / Skilltree Creator

(평가가 충분하지 않습니다)
31 users have favourite this asset
(31)
$25
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
라이선스
파일 크기
3.3 MB
최신 버전
1.0.1
최신 릴리스 날짜
2022년 10월 6일
원본 Unity 버전
2020.3.16
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
언어
어필리에이트 프로그램
멤버십링크 생성기어필리에이트 ID
Feedback
파트너 프로그램
협력사
USD
EUR
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.
USD
EUR
$25