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SPManager is a simple pooling system that allows resource management for duplicate objects (eg: Bullets, FX, etc.)
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.21f1 | 兼容 | 兼容 | 兼容 |
描述
** Improved performance and code **
The Simple Pooling Manager is a fantastic tool to manage duplicate or constantly used resources in your game.
Checkout my other tools: HERE!
Sensors Tool: HERE!
- Performance update🌟 - Updated scripts to accomodate felxible structure by separating concerns, requesting variables in correct Unity execution stack, incorporating Interface for direct function access.
- Updated Prefab to be spawned🌟: Now you can add more than one PREFAB object to the list for variety and do not have to create multiple lists to accomplish the same result.
With actions such as:
- Spawning various objects with ease
- Disabling specific collections or all at once
- Disable after set time
- Easily getting all active / disabled items in a collection
- and more.
Make collections of:
- Bullets
- Effects
- Props
- Enemies
- Etc.
The purpose of a pooling system is to allow these resources to be accessible with ease and disabled without having to waste resource in the creation of new objects.
Asset Website: CreativeVein.Studio/SimplePoolSystem
技术细节
SPManager - Simple Pooling Manager
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