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SPManager is a simple pooling system that allows resource management for duplicate objects (eg: Bullets, FX, etc.)
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.21f1 | Compatible | Compatible | Compatible |
설명
** Improved performance and code **
The Simple Pooling Manager is a fantastic tool to manage duplicate or constantly used resources in your game.
Checkout my other tools: HERE!
Sensors Tool: HERE!
- Performance update🌟 - Updated scripts to accomodate felxible structure by separating concerns, requesting variables in correct Unity execution stack, incorporating Interface for direct function access.
- Updated Prefab to be spawned🌟: Now you can add more than one PREFAB object to the list for variety and do not have to create multiple lists to accomplish the same result.
With actions such as:
- Spawning various objects with ease
- Disabling specific collections or all at once
- Disable after set time
- Easily getting all active / disabled items in a collection
- and more.
Make collections of:
- Bullets
- Effects
- Props
- Enemies
- Etc.
The purpose of a pooling system is to allow these resources to be accessible with ease and disabled without having to waste resource in the creation of new objects.
Asset Website: CreativeVein.Studio/SimplePoolSystem
Technical details
SPManager - Simple Pooling Manager
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License agreement
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파일 크기
471.2 KB
최신 버전
1.2.0
최신 릴리스 날짜
2022년 5월 25일
원본 Unity 버전
2020.3.21
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