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PropertyBinding is a utilization tool that enables designers to dynamically bind any properties from other objects in the Editor, allowing for more flexibility and customization in development.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.31f1
Compatible
Compatible
Compatible
Description

With PropertyBinding, programmers can declare a field typed as PropertyBinding<T> in any serializable classes. Designers can then assign an object and one of its properties to the field in the editor. This allows the code to read the assigned property via the bound field at any time.

PropertyBinding is typically used in UI views, VFX controllers, and other contexts where properties from other objects need to be bound in the editor and read in the runtime.


The manual can be viewed at this link.

Technical details
  • Support binding to properties from other objects and accessing them via a field
  • Support binding to static properties
  • Support parameters that are either manually specified or dynamically bound to properties.
  • Support binding to properties from generic types
  • Support bind to a designated property from a dynamic object at runtime

Note: AOT platforms are currently not supported when using generic types.

Property Binding

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File size
143.7 KB
Latest version
1.0
Latest release date
Dec 4, 2023
Original Unity version
2021.3.31
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Over 11,000 five-star assets
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