평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.2.6f1 | Compatible | Compatible | Compatible |
Pooling isn't always the solution, but it certainly can be in some situations!
If you are spawning a massive amount of objects (maybe hundreds or thousands) and especially if these objects are complicated (if they have Particle Effects or several Renderers), then you might want to spare Unity from Creating and Destroying them by keeping an inactive reserve of them in the background.
That's what this pool does for you!
It can be complicated to integrate a pool into an existing project. It can also be difficult to determine when and how to implement a pool.
The aim of this project was to make everything as simple as possible. The accompanying YouTube videos can explain more!
Pool
