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Draw 2D or 3D meshes with Rigidbody2D and PolygonCollider2d attached.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.28f1c1 | Compatible | Compatible | Compatible |
Additional compatibility information
The default materials is use built-in, HDRP and URP only need to upgrade or replace two default materials that use standard shader.
Description
This is a 2D physical mesh drawing tool, which can be used to draw 2D or 3D meshes. Although it is possible to draw 3D meshes, it still uses a 2D physics engine.
Available Settings:
- 2D or 3D mesh mode
- Overlap handling
- Material replace
- Mesh size change
- Texture setting
- Mass setting
- Auto disappear
- Length limit
- Freeze drawed meshes
Physics Draw Mesh
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License agreement
Standard Unity Asset Store EULALicense type
File size
2.8 MB
Latest version
1.0.0
Latest release date
Jul 25, 2022
Original Unity version
2020.3.28
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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