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1/7
A GameObject tagging system with query functions for Unity 2021.3+!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.45f1
Compatible
Compatible
Compatible
Description

Now FREE!


GitHub | Youtube | Twitter


A GameObject Tagging System using ScriptableObjects. Multiple tags per GameObject and various functions for querying GameObjects with tags. No need for a singleton Tag Manager or the use of GetComponent! Just need the GameObject you want to query and a reference to the tag(s) you are interested in (As of v1.1 you can query by tag name). Neato Tags have a color and comment property.


I don't know about you but I'd say that's pretty neat!


Suggestions? Bugs? Comments?

Let me know!




Technical details

Unity 2021.3+ is supported.

  • Multiple Tags per GameObject
  • Tags have a color and comment property to differentiate
  • Tag Manager Window for updating and editing tags
  • Extends gameObject with query functions
  • No Manager class to keep track of, just call query functions on a gameobject with a tagger component

Neat Tags v1.1:

  • Multi-Object Editing
  • Query by tag name

As of version 1.1 you can now query via tag name. Recommended to use direct reference of a tag object than to use strings as this avoids bugs like if you rename a tag you then have to find all places where the tag name as a string is used and change it.


"Quick Start" guide and API ref included!

Neato Tags

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