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Mesh Slicer Free slices meshes in runtime, allowing you to create unique gameplay or simply save the time needed for asset creation.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.48f1
Compatible
Compatible
Compatible
Description

Mesh Slicer Free on GitHub: https://github.com/hanzemeng/MeshSlicerFree/tree/main

Mesh Slicer Free's Documentation: https://docs.google.com/document/d/1Muqt7BsIIzq-GR4BRaghu5qdzuZcEfcTd27qJ-Gr0GU/edit?usp=sharing


Mesh Slicer Free slices meshes into exactly two meshes. Mesh Slicer Free can slice any mesh (concave, not closed, has holes, has interesting faces, has collinear triangles). Depending on the complexity of the input mesh, the performance varies widely. In general, meshes with less than 1000 vertices can be sliced within 100ms.


Mesh Slicer Free’s cover image is designed and created by artist michuudo. Please check him out on X and Bluesky.

Technical details

Able to slice any mesh. Ideally, the input mesh is a piecewise linear complex with a closed volume.


Simple API. Just call the Slice function with the object to be sliced, the slice plane, and the material to fill the intersction.


Supports async slicing.


Supports skinned mesh slicing.


Includes a constrained Delaunay triangulation algorithm.

Mesh Slicer - Free

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58 users have favourite this asset
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FREE
98 views in the past week
6 months ago
Good slicer
Works well, thanks a lot for providing it for free!
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Over 11,000 five-star assets
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